This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. Once an empire has made contact with an enclave, they can purchase various services from the enclave. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. Border friction – Affects how much negative Opinion Border Friction generates. 6 for fleet combat? We will look at. 5+ AND V2. ago. . The more disruptors they have, the less actually effective weapons they have. Byju's has also dismissed reports on the ED’s finding. A destroyer with lightning cloud and two s disruptors is a good, solid build. Since this is a Story Pack, it's not a full expansion. Description Picket Destroyer doesn't work Game Version 3. your opponent used lots of small ships. Go to Stellaris r/Stellaris. Anti-Corvette Fleet. A destroyer with lightning cloud and two s disruptors is a good, solid build. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. I've logged 200ish hours in stellaris since 3. Depends on the enemy’s defenses. Stellaris: Suggestions. 0 and 3. Make Unique Weapon Tech's worth using. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. AI players will always retreat when they lost 50% of a fleet in a space battle. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. You’d want to specialise your worlds if possible. r/Stellaris. So 15% high damage, but the Corvette has a number of other advantages. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. I haven't played in a while. Each enclave has two or three basic interactions, and a. The Planetary Defense Force Base building is a starting building / technology. Imo, yes. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Since your corvettes are programmed to get up close to enemy ships anyways they synergize very well. It isn't as bad of an issue as it used to be. • 18 days ago. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. 6 for fleet combat? We will look at. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. • 1 yr. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. 1 of 2 Go to page. Then there is the one that decreases opponentsnshields by a substantial amount. It can work. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. After early game wraps up. 391K subscribers in the Stellaris community. It's a good idea to have some PD mixed in too. Corvettes are why missile spam is good right now. SirBlackAxe. 2] [e793] Game Version 3. Border friction – Affects how much negative Opinion Border Friction generates. Particles - Tier 3. Stellaris 50447 Bug Reports 30794 Suggestions 19134 Tech Support 2888. Ep3o is back, this time to talk about the three new Megastructures included in Stellaris: Overlord!Learn how to catapult fleets with the Quantum Catapult, bu. Stellaris > General Discussions > Topic Details. . Logic Engines helps you get. Full Disruptor fleets can be a thing, but the issue is raw DPS. The less obvious answers: design your ships better to fight them, and use the right ship types. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. RELATED: Stellaris: Overlord - What To. It isn't as bad of an issue as it used to be. Without rating this mod it's much harder for. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. However, there is one exception: defense platforms cannot disengage. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. Join us as we interact with diverse alien species an. For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. Stellaris. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. has a chance to one-shot a corvette. Destroyer mounted tachyon lance with disruptor. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris: Bug Reports. Would you still recommend building mostly battleships after 3. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. The obvious answers: larger fleets, with better tech, and more of them. Add a Comment. The United Nations of Earth. Darvin3 • 2 yr. Flak on the other hand starts at 50 Tracking and ends at 70. Thread starter Archael90; Start date Feb 4, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. #4. 6 [df65] What version do you use?So 3 times is more than enough! Tiny up to 18 AI Empires. Authors description: Amazing Space Battles. E. 62 DPS per corvette with fully-upgraded weaponry. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. Meanwhile, try to expand outwards and look for suitable new colonies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The worst thing that a game can be is boring. Its DPS is 4. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Enclaves are special AI empires. Design doesn't matter early on. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 4] Misc. This seems more like the regular disruptor however it also sounds like it needs new physics to explain. So that Anti Neutron Destroyer would be crushed by Strike Craft and. In order to steer their fledgling civilization safely across the stars, players will need to constantly. Nihilikara First Lieutenant. Roughly 50% evade. Go to Stellaris r/Stellaris. Stellaris Dev Diary #285 - Observation and. no weaps (popped a reactor to bring the evade down to 80% again), hovered around 29%. Let a wave of new customizable options for your empire crash into Stellaris, with a treasure trove of new species portraits, ship set, origins and more. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. With the upgrade after that being obligatory quantum insert. 1 在Stellaris文件夹新建名为mod的文件夹. 7. The range is too short and Battleships are all about long range. 对该项目的细节说明请添加至相关页面. 2 the first in the 3. Your perfect start is ruined, you got the Irassians yet again. Having two titans in this fleet or in one engagement makes you likely to dominate. Generally. 6 Fleet Meta Prediction. Stellaris, a space 4X from Paradox Interactive, has been out now for almost two and a half years. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. 5 and below they cannot declare war on empires considered Equivalent. TTundri • 6 mo. 7. So load up your corvettes and destroyers with disruptors so they can shred corvettes. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Focusing on pre-spaceflight civilisations, the First Contact pack. Basically autocannons are one of best early weapons and one of biggest trap in endgame. Only if you're against a disruptor or lightning-heavy enemies. This page was last edited on 14 October 2017, at 11:48. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. ago. I know they used to be very situational for use against certain crisis ships, and garbage against AI. Also crystal infused/forged plating can add to hull. Jump to latest Follow Reply. 20 alloys and . Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. I've been screwing around with cloaked torpedo cruisers. Full disruptor corvettes. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. Compatible with Stellaris v2. 2023-09-12. 6 df65) TerraSlayer. That sounds kinda viable lol. Oct 23, 2022. 9 energy to maintain. . Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. ago. Yes one of the Awaken Empires the holy Guardians have mental powers. Legacy Wikis. In term of DPS, one Disruptor Crusier has 76. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. 如果需要的话,您可以通过使用Steam Beta选项卡返回到旧的版本。. 2 Badges. 0 unless otherwise noted. . In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. We will ha. As for the "best" corvette build- early game it doesn't matter. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. My normal late game battle groups are 3 different mono fleets nowadays. Best. This page was last edited on 18 April 2022, at 03:36. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). But, I have no idea for larger ships. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. In canon, the pre-industrial Kaleesh almost defeated the Yam'rii without the help of another high-tech power to give them an uplift. Chuunibyou Imouto said: Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore. New comments cannot be posted and votes cannot be cast. 0 coins. However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. At 40 repetitions you have increased the damage by 200%. 0 changes seem to be taken/inspired by those mods). Content is available under Attribution-ShareAlike 3. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. . removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. You might want a secondary BB fleet to crack their stations or expect a decent amount of losses. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Have only so many chances to roll for Disengage. In this video I take a long look at Corvette design in Stellaris. Computer system. mod文档和目录. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. It seems nothing counters it, its just too powerful. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. Computer system. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. ago. One could say that Titans are mini-flagships, since their aux components act as a force mulitplier, while being a sight to behold on the battlefield. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. A tag already exists with the provided branch name. . Maximum 1/4 of your score. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. That's a 1:1 ratio, which means (relatively speaking) defense. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Stellaris Wiki Active Wikis. The next two are the only real 'Choice' involved here. Please utilise this projects` GitHub issue tracker. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. Only one base per planet or structure. 1. Have had good success with pure disruptor corvette fleets. As for the "best" corvette build- early game it doesn't matter. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Are there stronger weapons out there, yes yes there are. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. * Bugs, Feedback and Suggestions. ; About Stellaris Wiki; Mobile viewr/Stellaris • 1 yr. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Phase disruptor are not. 3 was for me personally the last fun version of the game. It isn't supposed to be it, until hoi4. Jun 4, 2020; Add bookmark #6Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Medium up to 54 AI Empires. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. If you can then do this for two systems. I will remove this one Girion returns and updates the original mod. Sero. Early on, loadouts cost like so: - interceptor corvette with 3 red lasers = 72 alloys to build, 0. Stellaris' patch 3. Stellaris is a game with a lot of details to it, and can take a while to understand. Short Description: - This is an update of the Expanded Stellaris Traditions mod by Girion. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Description. Updated for Stellaris 3. They're good vs everything that relies mainly on armor and shields. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…6. Cruisers with a torpedo front, a hangar mid, and the gunship stern. . Most sounds are a combination mix of Starcraft 2, Command and Conquer 3 and the base game itself. . ”. 0 unless otherwise noted. 13. Flybaby2601. 7. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. The 3. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Two autocannos and a plasma makes them quite good. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. The only exception is Carrier-type. Sillez_zockt. 7. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. This page was last edited on 18 April 2022, at 03:36. . But, I have no idea for larger ships. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. 0 unless otherwise noted. Last edited: Feb 1, 2023. Corvettes are why missile spam is good right now. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. This syncs well with the explosives. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. advertisement. 6 combat rebalance. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. i dont mind that idea. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. . I decided to compare 4 main types of weapon against each other on same ship designs. 0 unless otherwise noted. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Each personality has a different loadout for their ships. What is the Stellaris combat rework meta and how will things change in patch 3. - same corvette with full shields = 88 alloys to build, 0. See relevant content for Lethalitysto. Driven Assimilator + Rapid Replicator. 7. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. The vettes deal with hard targets like star bases while the destroyers pop enemy vettes. Now, place one station with FTL inhibitor in the middle of the system, and fill every single empty piece of space with the second station type. But then you see the dreaded pop up. For each empire is a homeworld growing super juicy. A focused arc emitter + cloud lightning battleship is hitting for 150. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. This mod adds three new very expensive edicts capable of reducing the time. ” -30%. A beast made of durasteel. Unique systems. . 4] Misc. 2. Superior: has 200-400% percent of your score in that area. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Stellaris. Electromagnetic Disruptor Arctrellis science ship Hostiles: Only applies to ships if they're owned by a Machine Intelligence empire or using a Sapient or. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Just because the corvettes are cheep to build and replace. Computer system. plasma weapons are great against high armor targets with low-ish evasion (ie. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. But, I have no idea for larger ships. Stellaris Real-time strategy Strategy video game Gaming. With the experts at Paradox putting their own spin on a classic genre, it seems like a can’t-miss proposition. Border friction – Affects how much negative Opinion Border Friction generates. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. PD starts with 10 Tracking and ends with 30. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. That's an issue for them. ww7. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As power builds, it builds faster- the faster it builds, the more powerful you get. VDOMDHTMLtml> HOW Disruptors Became GOD Tier In Stellaris - YouTube HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In. r/Stellaris. Early game disruptor/torp vettes are my go to, usually with all disruptor destroyers. At 0. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. owlman. Feedback on where you faced an issue can. As anti-shield weapon is also better then T3 railgun. Disruptor vs Plasma Which one is the better option? Coins. 2. Content is available under Attribution-ShareAlike 3. Want to buy me drink?If, let's say, I have all three slots filled with disruptors, does that mean one ship will be able to disrupt armor for three enemy ships?This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. - same corvette with full armor = 99 alloys to build, 0. X branch). 417K subscribers in the Stellaris community. Add a Comment. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Equivalent: has 50-200% of your score in that area. #2. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. In 3. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. . Can be lowered or increased by the AI Aggressiveness game setting. The ones who escaped became the Flood, the basically zombie virus of Halo. Disruptor corvettes in particular, but the spiritualist FE does have focused arc emitters. Description [3. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Description Pre-Hyperdrive Corvettes auto-designed with no FTL unit [3. Check the hull to armor/shield ratio on the enemies. Yes, FAEs are the ultimate lategame weapons. Everything is in the title. They disengage, but often won't destroy the ship. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. FE/AE and the Contingency are the best examples for this. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. lethalitysto. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. The more disruptors they have, the less actually effective weapons they have. 230 items. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Content is available under Attribution-ShareAlike 3. Choose weapons that ignore or are more effective against the enemy’s ship design. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Mono-cruiser fleets are totally viable. . But, I have no idea for larger ships. Distruptors yes, siphons no. The flak is superior to point defense early because of the tracking bonus. Stellaris would need supply lines for that to work. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. Propulsion Proponent Proclamation. Stellaris 2. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Stellaris: Suggestions.